Define the PvP boundary before testing
- Step 1: In a small test world, decide whether the rule is local PvP consent or a shared server rule and tell every player what damage and corpse recovery will mean.
- Step 2: Open the player inventory or world setting that controls PvP, toggle it for the test player or session, and have two players perform one controlled hit and one normal co-op action.
- Step 3: Test the controller, invite, and split-screen path separately, then record the accepted setup before changing the long-running world.

PvP settings change what a mistake means for the group. Decide whether the test is local consent or a shared server rule, then make one controlled hit and one normal co-op action so the distinction is visible.
- Tell every player which world and session the test affects before toggling the rule.
- Use a safe test area and keep corpse recovery separate from the damage experiment.
- Record the accepted setup before applying it to a long-running world.
Confirm the shared result
Every player understands the damage rule and can join or reconnect under the same platform and world settings.
If the setting or join test fails
- Return to the previous world rule when consent is unclear.
- Test one controller or invite variable at a time.
- Keep the main save unchanged until the group accepts the setup.