Define the PvP rule before testing damage
- Step 1: In a small test world, decide whether the rule is local PvP consent or a shared server rule and tell every player what damage and corpse recovery will mean.
- Step 2: Open the player inventory or world setting that controls PvP, toggle it for the test player or session, and have two players perform one controlled hit and one normal co-op action.
- Step 3: Test the controller, invite, and split-screen path separately, then record the accepted setup before changing the long-running world.

Valheim PvP is controlled per player through the player inventory’s PvP toggle. Enable it on the players who should be able to damage other players, then test one hit in a safe area. Every participant must know which player has PvP enabled; ordinary co-op damage remains off for players who leave it disabled. Valheim does not provide split-screen local co-op, so use an online host or dedicated server.
Agree on the death and corpse-recovery rule before enabling it. Keep valuable equipment in a test world for the first hit, then turn PvP off again when the group returns to ordinary co-op.
- Tell every player which world and session the test affects before toggling the rule.
- Use a safe test area and keep corpse recovery separate from the damage experiment.
- Record the accepted setup before applying it to a long-running world.
Confirm the result in game
Every player understands the damage rule and can join or reconnect under the same platform and world settings.
If joining or applying the setting fails
- Return to the previous world rule when consent is unclear.
- Test one controller or invite variable at a time.
- Keep the main save unchanged until the group accepts the setup.