Follow the boss order as a chain of unlocks
- Step 1: Use a Vegvisir or the map marker to locate the next boss altar, then walk around the site and clear water, roots, cliffs, and nearby spawns that can block movement.
- Step 2: Build the arena, portal, repair point, food chest, and corpse-recovery route before placing any summon material; run the exit path once without the boss present.
- Step 3: Place the summon materials, fight using the prepared damage and resistance plan, then interact with the trophy and write down the new power and unlock before leaving.
- Step 4: Keep the recovery route described in the preparation step open until the unlock is confirmed.

The 1.0 boss order is Eikthyr → The Elder → Bonemass → Moder → Yagluth → The Queen → Fader → Kall Fimbulbringer. Their biomes are Meadows, Black Forest, Swamp, Mountain, Plains, Mistlands, Ashlands, and Deep North. The following table gives the summon offering and the practical reward that opens the next stage.
| Boss | Biome | Summon offering | Key reward or unlock |
|---|---|---|---|
| Eikthyr | Meadows | 2 Deer Trophies | Hard Antler; Antler Pickaxe |
| The Elder | Black Forest | 3 Ancient Seeds | Swamp Key; Sunken Crypts |
| Bonemass | Swamp | 10 Withered Bones | Wishbone; silver detection |
| Moder | Mountain | 3 Dragon Eggs | Dragon Tear; Artisan Table |
| Yagluth | Plains | 5 Fuling Totems | Torn Spirit; Wisp-based Mistlands progression |
| The Queen | Mistlands | 3 Seeker Soldier Trophies | Queen’s drop and Mistlands endgame unlock |
| Fader | Ashlands | 3 Bells | Fader Relic and Deep North progression |
| Kall Fimbulbringer | Deep North | 3 Malicious Blood | Final 1.0 reward |
Use a Vegvisir to mark the altar, carry the offering to that altar, and build a portal or recovery route before summoning. After the kill, mount the trophy at the Sacrificial Stones to unlock the corresponding power and take the reward to the next crafting gate.
- Before choosing the next boss, identify the reward that should open the following biome or crafting step.
- Keep the arena and portal usable after a death; the second attempt should not require rebuilding the entire site.
- Record the unlock immediately after victory so the group does not leave with the trophy but forget what it changes.
If the attempt fails
- Recover the arena and portal first; delay the next summon.
- Replace a single weak preparation item—food, armor, weapon, or terrain—before retrying.
- Check the boss material and current update notes if the expected unlock is absent.