Import a small blueprint before the whole base
- Step 1: Create a disposable or creative test world, install the blueprint tool, and import a small design rather than the full base.
- Step 2: Open the tool’s blueprint/import action, place one section, and check whether the preview shows normal material costs, permissions, and removal controls.
- Step 3: Remove the test structure, reload the clean profile, and only then import the design into the shared survival world with a vanilla backup of the build area.
- Step 4: Launch once, inspect the log and expected plugin/config path, then stop if the clean profile no longer loads.

Blueprint tools should be tested as an import and removal workflow, not only as a preview. The player needs to know whether material costs, permissions, placement, and cleanup behave safely in the current profile.
- Use a disposable or creative world and import one small section.
- Check the preview, material requirements, removal action, and reload behavior before touching the survival base.
- Keep a vanilla backup of the build area until the design has passed the small test.
Roll back before touching the main save
- Keep a vanilla copy of the build area.
- Remove only the last imported structure when testing cleanup.
- Disable the tool before loading the save without its dependencies.